Crafting is now available for all characters! What's available to craft will be listed here.
To craft an item, use the <!craft itemname> command. If you have the necessary items in your inventory, it will automatically make it for you.
Seeing what's available may also be viewed in the bot with the <!craft recipes> command.
You may see what's exactly needed to craft the item desired with the <!item itemname> command. If the item is craftable, a recipe should be listed at the bottom.
Note: The weapon does not have to appear the same way it does in the pixel rendition when searched in the bot. In art you may draw the weapon differently/describe it differently in RP.
To craft an item, use the <!craft itemname> command. If you have the necessary items in your inventory, it will automatically make it for you.
Seeing what's available may also be viewed in the bot with the <!craft recipes> command.
You may see what's exactly needed to craft the item desired with the <!item itemname> command. If the item is craftable, a recipe should be listed at the bottom.
Note: The weapon does not have to appear the same way it does in the pixel rendition when searched in the bot. In art you may draw the weapon differently/describe it differently in RP.
Craftable Items
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Weapons
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Barbed Whip
A leather whip with bits of metal in it.
OOC: Add 1 success of phys damage ON TOP of what you have already rolled.
Recipe: Rusty Sword x3, Satchels Satchel x3
OOC: Add 1 success of phys damage ON TOP of what you have already rolled.
Recipe: Rusty Sword x3, Satchels Satchel x3
burnished handbell
This golden bell rings with a clear, sweet sound.
OOC: Gain +2d6 to init. Gain +1d6 to magical attacks.
Recipe: Rusty Sword x1, Old Wand x3
OOC: Gain +2d6 to init. Gain +1d6 to magical attacks.
Recipe: Rusty Sword x1, Old Wand x3
Chakram
This circular blade can be thrown at an enemy, or be hoeld to use in close combat.
OOC: Gain +1d6 when normally physically attacking. Gain +2d6 to attacks, and +1d6 to bless when physically attacking while throwing the weapon, but if doing a throwing attack, your character loses their action on their next turn.
Recipe: Rusty Sword x5, Earring of Disguise x1
OOC: Gain +1d6 when normally physically attacking. Gain +2d6 to attacks, and +1d6 to bless when physically attacking while throwing the weapon, but if doing a throwing attack, your character loses their action on their next turn.
Recipe: Rusty Sword x5, Earring of Disguise x1
Crystal Focus
It shines with an inner light.
OOC: Add +2 when casting a mineral creation buff.
Recipe: Stone 3 x2, Gem of Knowledge x2
OOC: Add +2 when casting a mineral creation buff.
Recipe: Stone 3 x2, Gem of Knowledge x2
Fine axe
It's a little heavy. The blade is of polished steel.
OOC: Lose -1d6 to defense, and lose -2d6 to init. Gain +3d6 to physical attacks.
Recipe: Old Wand x1, Rusty Sword x4
OOC: Lose -1d6 to defense, and lose -2d6 to init. Gain +3d6 to physical attacks.
Recipe: Old Wand x1, Rusty Sword x4
fine bow
The wood is polished, and the string is taut.
OOC: Gain +1d6 when physically attacking. Gain +1d6 when using healing magic. When an attack from this weapon is blocked by a lightning defense, resist paralysis.
Recipe: Old Wand x4, Healing Potion x3
OOC: Gain +1d6 when physically attacking. Gain +1d6 when using healing magic. When an attack from this weapon is blocked by a lightning defense, resist paralysis.
Recipe: Old Wand x4, Healing Potion x3
FINE DAGGER
A well balanced blade.
OOC: Gain +2d6 init, and gain +1d6 to physical attacks.
Recipe: Rusty Sword x4
OOC: Gain +2d6 init, and gain +1d6 to physical attacks.
Recipe: Rusty Sword x4
FINE HALBERD
This weapon is heavy, but powerful. It slices as quickly as the wind.
OOC: Lose -1d6 when physically defending. Lose -1d6 when rolling initiative. When physically attacking, add +2d6 to your attacks. When attacking, add +1 wind damage ON TOP of what you have already rolled.
Recipe: Rusty Sword x2, Old Wand x2, Stone 1 x1
OOC: Lose -1d6 when physically defending. Lose -1d6 when rolling initiative. When physically attacking, add +2d6 to your attacks. When attacking, add +1 wind damage ON TOP of what you have already rolled.
Recipe: Rusty Sword x2, Old Wand x2, Stone 1 x1
fine spear
The haft is of strong oak, and the blade is of polished steel.
OOC: Gain +1d6 to physical attacks. When physically defending, add 1 success of a physical defense ON TOP of what you have already rolled.
Recipe: Old Wand x2, Rusty Sword x3
OOC: Gain +1d6 to physical attacks. When physically defending, add 1 success of a physical defense ON TOP of what you have already rolled.
Recipe: Old Wand x2, Rusty Sword x3
FINE STAFF
You can feel the tingle of magic when touching this weapon. It's topped with a red gem.
OOC: Lose -1d6 to defense. Lose -2d6 to init. Gain +3d6 to magical attacks.
Recipe: Old Wand x4, Gem of Knowledge x1
OOC: Lose -1d6 to defense. Lose -2d6 to init. Gain +3d6 to magical attacks.
Recipe: Old Wand x4, Gem of Knowledge x1
fine sword
A well balanced blade.
OOC: Gain +2d6 to physical attacks.
Recipe: Rusty Sword x5
OOC: Gain +2d6 to physical attacks.
Recipe: Rusty Sword x5
fine wand
This wand looks almost like a flower about to bloom.
OOC: Gain +2d6 to magical attacks.
Recipe: Old Wand x4, Adora Bathwater x1, Stone 3 x1
OOC: Gain +2d6 to magical attacks.
Recipe: Old Wand x4, Adora Bathwater x1, Stone 3 x1
ice rapier
A thin, light sword that's cool to the touch, and glows with magic.
OOC: Gain +1d6 when rolling init. Gain +1d6 when attacking. When attacking, add +1 water damage ON TOP of what you have already rolled.
Recipe: Rusty Sword x4, Stone 4 x2
OOC: Gain +1d6 when rolling init. Gain +1d6 when attacking. When attacking, add +1 water damage ON TOP of what you have already rolled.
Recipe: Rusty Sword x4, Stone 4 x2
kusarigama
This kama is attached to a metal chain. It can be thrown at enemies at a distance.
OOC: Gain +2d6 when rolling init. Gain +3d6 when physically attacking. After attacking with this weapon, it is lost for one turn.
Recipe: Rusty Sword x4, XP Potion x2
OOC: Gain +2d6 when rolling init. Gain +3d6 when physically attacking. After attacking with this weapon, it is lost for one turn.
Recipe: Rusty Sword x4, XP Potion x2
old rebec
A lovely stringed instrument.
OOC: Gain +2d6 to healing.
Recipe: Miku Guqin x4, Healing Potion x2
OOC: Gain +2d6 to healing.
Recipe: Miku Guqin x4, Healing Potion x2
scythe
This weapon has gained new strength when infused with the power of the gem.
OOC: Gain +1d6 when magically attacking. When defending with magic, add +1 of a physical defense ON TOP of what you have already rolled.
Recipe: Rusty Sword x3, XGem of Knowledge x1
OOC: Gain +1d6 when magically attacking. When defending with magic, add +1 of a physical defense ON TOP of what you have already rolled.
Recipe: Rusty Sword x3, XGem of Knowledge x1
tome of flames
When its pages turn, it almost sounds like the crackling of flames.
OOC: Gain +1d6 when attacking with sorcery. When defending with sorcery, add +1 of a success of a fire defense ON TOP of what you have already rolled.
Recipe: Musical Score x2, Stone 2 x2
OOC: Gain +1d6 when attacking with sorcery. When defending with sorcery, add +1 of a success of a fire defense ON TOP of what you have already rolled.
Recipe: Musical Score x2, Stone 2 x2